Diseinuaren ezagutzaren biltzea software artefaktuetan; Produktu Lerroen Ingeniaritzan oinarritutako proposamena
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Ikerketa Softwarea (IS) ikerketa-helburu baterako ikertzaileek garatzen duten softwarea da. Tamalez, ikerketasoftwarearen aplikazio gutxik irauten dute behin sortu zituen ikerketa-proiektua amaitu eta gero eta, honenondorioz, softwarea dakarten ikerketak errepikatzea eta berrerabiltzea zaila bihurtzen da. Askotan, ikertzaileekhutsetik antzeko arazoetarako softwarea eraikitzen dute, gurpila aldiro berrasmatuz. Diseinuaren Zientzia Ikerketadelakoaren testuinguruan, arazo honek Diseinuaren Printzipioek, ikerketa guztiek aurrera egin beharko luketenezagutzak, hainbat artefaktuen artean sakabanatuta egotea dakar, ezagutza orokor bat galaraziz. Arazo honi aurreegiteko, lan honetan software komertziala garatzeko ondo ezarrita dagoen Produktu Lerroen Ingeniaritza (PLI)IS-motako softwareari aplikatzea aztertuko da.
Scientific Software (SS) is software that is developed by researchers to fulfill a research aim. Unfortunately, oneof the problems associated with SS is that it seldom survives after the research work is concluded, and, as aresult, research that involves the development of software becomes difficult reproduce. Researchers usually buildsoftware for similar problems from scratch, reinventing the wheel every time. In a Design Science Research (DSR)context, this problem causes Design Principles, sets of knowledge that carry all research forward, to be scatteredamong various artifacts, preventing a holistic knowledge. To fight this back, in this work we will analyze theapplication of the Software Product Line Engineering (SPLE) approach, which is well settled in the developmentof commercial software, to scientific software.
Scientific Software (SS) is software that is developed by researchers to fulfill a research aim. Unfortunately, oneof the problems associated with SS is that it seldom survives after the research work is concluded, and, as aresult, research that involves the development of software becomes difficult reproduce. Researchers usually buildsoftware for similar problems from scratch, reinventing the wheel every time. In a Design Science Research (DSR)context, this problem causes Design Principles, sets of knowledge that carry all research forward, to be scatteredamong various artifacts, preventing a holistic knowledge. To fight this back, in this work we will analyze theapplication of the Software Product Line Engineering (SPLE) approach, which is well settled in the developmentof commercial software, to scientific software.
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Ikerketa Softwarea, Softwarearen berrerabilpena, Design Science Research, Software ProduktuLerroak (SPL)., Scientific Software, Software reuse, Design Science Research, Software Product Lines (SPL)